MERMAID MADNESS by ELECTRIC DREAMS/FIREBIRD (1986)
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Original game: Richard Kay

The crazy hack
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MERMAIDMADNESS+30D crazy trainer hack is the standard game of Mermaid Madness by Electric Dreams but with additional 30 in-game FEATURES (incl. ON/OFF) that have been added by Hackersoft. 

Press the following keys during game play to turn on/off the extra features:

  1 = Freeze Energy
  2 = Unfreeze Energy
  3 = Freeze Air Tank
  4 = Unfreeze Air Tank
  5 = Freeze Nasties
  6 = Unfreeze Nasties
  7 = Through Scenery On
  8 = Through Scenery Off
  9 = Stop Floating Up
  0 = Float Up
  + = Teleport Left
  - = Teleport Middle
   = Teleport Right
  Q = Teleport Up
  W = Teleport Down
  E = Tune 1
  R = Tune 2
  T = Tune 3
  Y = Tune 4
  U = Tune 5
  I = Music Off
  O = Border Colour
  P = Screen Colour
  A = Mermaid Colour 1
  S = Mermaid Colour 2
  D = Mermaid Colour 3
  F = Diver!*1
  G = Mermaid
  H = Earthquake!
 C= = Game Ending!

Notes
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*1 Just for fun! You can't get off the screen with this character.

Remember - the original game is always there and you don't have to press anything if you don't want any of the features - which is a little different than the usual trainers that only give you options before it decrunches and then you are stuck with your decisions. More accessibility for the player and much more fun overall :)


The Game
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Myrtle the Mermaid had never been able to get on with the boys too well, and at the age of 110 she was beginning to think that she would be left on the shelf until one fateful day she met the man of her dreams. Unfortunately, Careless Colin didn't think that she was the girl of his dreams and promptly dived into a wetsuit and jumped off the end of Wumptyland Pier. Colin certainly lived up to his nickname because he had forgotten to take a spare oxygen cylinder in his haste to escape from her clutches and soon found himself trapped in the wreck of a sunken liner. But Myrtle wasn't going to give in that easily and set about saving her reluctant Toy Boy. Help her get her many by propelling her through the sea, dodging harmful sea creatures and keeping her strength up by drinking bottles of stout at every opportunity. Help her collect items she needs to save her dreamboat.

Playing The Game
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Swim Myrtle down to rescue Colin and avoid the sea creatures that attack if you touch them. You will need to drink bottles of stout to keep up your energy. The top of the screen shows a number of readings that will help you in your rescue bid. The SCORE and HIGH SCORE show how you are progressing and beneath this reading there is the object you may be carrying listed. COLIN'S AIR BOTTLES show how much time you have. He must be rescued before the needle reaches the red zone. MYRTLE'S HEART beats faster the closer she comes to Colin. The BOTTLE OF STOUT shows how much energy she has left.


Controls
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Joystick in port 2.

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Crack/hack/trainer: Vinny Mainolfi
        Intro code: Vinny Mainolfi & Richard Bayliss
            Bitmap: Vinny Mainolfi
       Intro music: ##################
   Testing/Support: Frank Gasking

June 2016